By Richard Monson-Haefel
The e-book involves ninety seven brief essays contained the following. definite the whole ninety seven issues.
No index, no writer details, no appendix, no authors images far and wide, now not the unique layout, Colophon and Preface or copyrights. sorry.
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Additional info for 97 Things Every Software Architect Should Know
Is the assemblage of components to make systems informed by a painterly concern for shape and texture, with a sculptural sense of balance and implied motion, of the importance of negative space? And finally, no gloss is required on this comment, a sure remedy for the software architect's most damaging syndrome. "—ibid By Keith Braithwaite This work is licensed under a Creative Commons Attribution 3 46、Fight repetition Are your developers performing recurring tasks that needs little thinking? Can you find recurring patterns in the code?
Those competing priorities mean that sometimes the most important decisions are not about what you put in, but rather what you omit. The currency of good architecture is simply astute decision-making (while the products are all only about communicating your intent). Historically, there have been some fascinating examples of the influence that context can have on architecture. A favorite example involves the database selected to support an ambitious new software system for a modern battlefield tank .
How about the data access layer? Any code in there that will be the same except for names of entities and fields? Look broader. Can you find two or three lines of code that frequently seems to go together and even though they operate on different objects, it feels like the same thing? These are all examples of repetition. Repetition in code is something that developers eventually learn to filter out and ignore when reading the code, once they figured out where the interesting variabilities are found, but even if the developers get used to it - it slows them down.
97 Things Every Software Architect Should Know by Richard Monson-Haefel