Get Agile in a Flash: Speed-Learning Agile Software Development PDF

By Jeff Langr, Tim Ottinger

ISBN-10: 1934356719

ISBN-13: 9781934356715

This finished set of playing cards is an vital source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and information for training agile groups. workforce individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of valuable information and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

shrewdpermanent! every one card has years of useful event at the back of it.

moveable! playing cards healthy simply on your pocket or backpack.

An fundamental instrument for any agile workforce, and essential for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 parts: making plans, crew, coding, and agile recommendations. front of every card is a short checklist - a precis of the stuff you need to know and take into account. The again offers additional aspect on all the bullet issues, and provides sage nuggets of information in keeping with broad expert event. Tape the playing cards in your wall, stick them in your video display, and get agile fast.

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Extra resources for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)

Example text

An agile project may accommodate change even late in the development process. Defer before investing Do this so that the features with more immediate payback may be built first. Incremental design allows the organization to choose where, when, and whether to spend their software development money. Grow Do this to take advantage of a market that is taking off. This includes building scalability, extending popular features, or driving the product into new problem domains. The business can continue development as long as new features will provide value to them.

Ri Rules are not constrictions; they are stepping stones to learning and freedom. You no longer think about rules—you simply apply the ingrained movements and can also specialize them based on prior experience. You may even forego formal stand-ups, for even greater success, if the whole team has learned to communicate frequently throughout each day. Rules are meant to be broken but only after you’ve truly experienced them. Having mastered the rules, you are free to ignore them—particularly now that you know and accept the risks of ignoring them!

Such documentation never becomes stale! Don’t just cover happy paths It’s hard to capture all alternate and exceptional conditions. Inevitably you’ll miss one. Add it to your AT suite. Do not replace exploratory tests Exploratory testing highlights the more creative aspects of how a user might choose to interact with a new feature. It also helps teach testers how to improve their test design skills. Run in a near-production environment ATs execute in an environment that emulates production as closely as possible.

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Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers) by Jeff Langr, Tim Ottinger

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